2nd Grade

Below are the module descriptions for 2nd Grade.  We will complete two (TBD) of the following modules this year.


Materials Science: Properties of Matter - In this exploration of materials science, students investigate and classify different kinds of materials by their observable properties, including color, texture, and heat conduction. After analyzing data from materials testing, students apply their knowledge and skills to determine the best material to solve a design problem. Students analyze how well the model solved the problem and determine improvements that could be made to their designs.



Materials Science: Form and Function - Students research the variety of ways animals disperse seeds and pollinate plants. Students expand their understanding of properties of matter as they consider the form and function involved in seed dispersal and pollination. Students gain understanding of form and function and how each concept informs design. The design problem requires students to apply their knowledge and skills to design, build, and test a device that mimics one of the ways animals either disperse seeds or pollinate plants. Students reflect on the efficiency of their designs and how they were informed by nature.



The Changing Earth - Students explore how the surface of the Earth is always changing. They are introduced to different kind of maps and explore how these maps convey different kinds of information about the world in which we live, including where water is found on Earth. Students investigate the different forces that shape the surface of the Earth and design solutions to limit the impact of erosion on a fictional community.



Grids and Games - In this exploration combining mathematics and computers, students investigate numerical relationships while learning about the sequence and structure required in computer programs. Starting with computer-free activities and moving to tablet-based challenges, students apply addition and subtraction strategies to make characters move on a grid. Using skills and knowledge gained from these activities, students work together in groups to design and develop a game in which a player interacts with objects on a tablet screen. Students make extensive use of logic as they create a working game using an event-based model.